A PLAIN-ENGLISH GUIDE

What the numbers mean.

This page gives the clubhouse version: enough to read the boards confidently, without the machinery underneath.

Want equations, weights, edge cases, and worked calculations?Open the full technical reference →
01
TEAM RATINGS

Elo asks: who has proven strongest?

Every completed matchup moves both clubs. Beating a strong opponent matters more than beating a weak one, and convincing wins move the rating a little farther.

1,548beat a strong club+111,559
02
PLAYER RATINGS

WAR puts every position on one scale.

Replacement is the typical production found at the edge of this league’s deep rostered player pool. Points above that positional baseline convert linearly into wins, so player weeks and careers add together cleanly.

Player
18 pts
Replacement
4 pts
+0.07 WAR
03
LOOKING FORWARD

Projected WAR estimates what comes next.

Rookies use draft capital, position, and final-season college production. NFL veterans use up to three seasons of WAR, volume, efficiency, trend, and true experience. Separate models estimate each of the next three seasons.

Rookies · RidgeVeterans · HGB
04
MANAGER RATINGS

Production and decision quality stay separate.

Manager WAR is the Player WAR actually realized by submitted starters. Hindsight opportunity shows what the best known legal lineup produced, while Decision Surplus separately grades drafts, waivers, and trades.

Hindsight opportunity
+0.35
WAR lost
−0.08
Manager WAR
+0.27
05
TRADE CENTRAL

A trade has value and fit.

Projected WAR measures production, Starter WAR rebuilds the active lineup after legal cuts or waiver adds, and FantasyCalc shows market price. Future-pick lineup fit is clearly marked as a best-case upper bound.

2.4 raw WAR+0.7 Starter WAR8,250 FC market
THE IMPORTANT DISTINCTION

Production, roster fit, and market price answer different questions.

Player WAR describes production. Starter WAR describes how much of that production fits a specific starting lineup. FantasyCalc describes what the dynasty market charges. The site keeps all three visible because a player can be excellent, redundant for one roster, and expensive at the same time.

Read the technical methodology →